Hello,
I'm an experienced freelance game designer.
I’ve worked in games for around 15 years, for clients ranging from one-person teams up to global household names like Netflix, Lego and CBBC.
Making games that both entertain and educate is a unique challenge. I work closely with every client to make sure I understand your curriculum, and design gameplay that delivers key learning outcomes.
I’ve made games for kids of all ages - from early learning for 2-6 year olds, to covering the national curriculum for older teens, and even playful experiences for the whole family to enjoy together.
Beyond crafting engaging gameplay for kids, I design with a deep understanding of the differences in motor and cognitive abilities across age groups, so that your game is both accessible and enjoyable for your intended audience.
I provide game design for any stage of development - concept, pitching, early prototypes, launch, or even post-launch improvements and troubleshooting. For example:
Creative Direction
Clarify your high level vision with design pillars, audience personas and core feature design.
UX & Gameplay Design
Propose mechanics & refine interactions. Create wireframes, storyboards and written spec that can be handed over to developers to implement.
Hands-On Work
Get in-engine (Unity) to review the game, tweak & balance, or even create interactive prototypes to validate ideas.
Playtesting Support
Plan testing sessions, analyse feedback and recommend next steps.
Analysis
Review your game's design, troubleshoot problems with your KPIs, or create a breakdown of competitor games.
Business & Development Process
Provide guidance on your development process, such as how to organise milestones and prioritise features for MVP.
Contact me today to discuss your project - even if I can't help, I can usually point you to someone who can!
hello@katekillick.com
or
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur."
Hopster Apps & Games
2-6 years /
Multiple Mini-games
/ Concept to Launch
Top-selling kids app full of educational games, TV shows, e-books and more.
I redesigned the
mobile app
from scratch and the TV app that won Apple TV App of the Year. I also worked on the team creating sensory mini-games like
Sense
and
Bubble Beat
.
Dettol - Hygiene Quest
6-9 years / Hygiene Education / Concept & Design
Web based mini-games, animated episodes and an accompanying printable card game, created as part of a Dettol campaign to improve hygiene education in classrooms across the world. The programme was featured at COP26 and rolled out to 36k teachers worldwide . I helped develop the original IP and designed gameplay for a web-based handwashing game. More about the programme.
Sky Live - Beep Beep Bop
Family Fun / Concept & Prototyping
Finalist in both Family & Kids, and Games categories at the Lovie Awards, Beep Beep Bop brings family fun to the living room. Using the Sky Live camera, players can jump, wave and dance in front of their TV to compete in a series of mini-games. I worked on the early stage concepts and prototyping of game mechanics in Unity.
More about the project.
Vocabulary Ninja Mini Games
6-11 years / Vocabulary Building / Concept to Launch
I joined a small team to deliver a set of 4 vocabulary building mini-games based on the established methods and brand of Vocabulary Ninja - in only 12 weeks!
I can offer an hourly rate (e.g. for ad-hoc consultation) or a day rate (e.g. to help you deliver a specific milestone over a few weeks or months). I can work independently, slot into an existing team, or bring on board and manage my own collaborators to provide a full development service.
I specialise in game design, which covers areas like game mechanics, interactions and systems design, rather than visual design. However, I can provide stylised 2D art and interface design - or bring on a collaborator who specialises in game art.
In short - yes! I have experience leading game dev teams, and can bring on and manage developers as needed.
I am based in the UK and work fully remote. Occasional on-site visits may be possible within the South East in cases where the work absolutely cannot be carried out remotely.
Yes! I have experience in non-educational games, particularly in web and mobile. Book a call today to tell me about your project.
I typically work within normal UK office hours, but can accommodate meetings outside of these hours if needed.
I've made games for PC, web and mobile and am most familiar with the Unity game engine. Other tools I typically work with include Miro, Adobe Creative Suite, Notion, Github and Slack.
I'm not looking to move away from freelance, but you're welcome to get in touch with a relevant remote role if you think you can change my mind!
Unannounced Eco Game
GAME DESIGN
2024 (6 months)
Unannounced
GAME DESIGN
2024 (2 months)
Pieced Together
GAME DESIGN
2024 (ongoing)
Smoothie Odyssey
GAME CONCEPT DESIGN
2023 (3 months)
Star Stuff
UX SUPPORT
2022 (3 months)
Unannounced Puzzle Game
UX SUPPORT
2023 (4 weeks)
Unannounced Coding Game
GAME CONCEPT & DESIGN
2022 (2 months)
Secondary Curriculum Game
MINIGAME DESIGN
2023 (3 months)
Hygiene Quest
CONCEPT & MINIGAME DESIGN
2021 (3 months)
Beep Beep Bop
CONCEPT & PROTOTYPE
2021 (3 months)
Vocabulary Ninja Mini Games
MINIGAME DESIGN
2019 (3 months)
Mojiworks Games
GAME DESIGN / GAME LEAD
2017 - 2020
Hopster
APP & GAME DESIGN
2015 - 2017
Untitled Doctor Who Game
CONCEPT
2014 (4 weeks)
Mush
GAME DESIGN
2011