I'm a London-based game designer with a passion for UX. By day, I make games for next-gen social platforms as Senior Designer and Game Lead at Mojiworks.

In my spare time I organise We Make Games, blog about design and self development, and very occasionally find time for tinkering.

Hopster Redesign

Find out how I redesigned the number one kids' app so finding their favourite shows is as easy as ABC.


First use experience must communicate an app's value and optimise conversion. Read how I achieved this for Hopster.

10to8 Online booking

See three short examples of how I streamlined appointment booking for small businesses and their customers.


Mush, was an award-winning Xbox LIVE game by my student company, Angry Mango. We started it as a winning project at Dare to be Digital 2010, and went on to be published by Microsoft on Windows Phone.

For more of my art and design work for games, and general spare time tinkerings, check out: